![]() ![]() It assumes that all matching characters must match in the binary sense, and all unmatching characters must not match. The program creates a binary mask from the search text and uses that to search from. This string has many duplicate characters (O, N, I, etc.). The title screen shows the text: "KONAMI INDUSTRY CO". Instead of using the alphabet as a guide, this program uses the searching string.įor example, take the NES game Life Force. ) the relative search won't find the string. However, if the alphabet is in a different order, like backwards (A=26, A=25, A=24. it will find a character string just fine. It assumes that the encoded alphabet is in an incrementing order. It's more powerful than a typical relative search because it can find data strings even if they are in a completely arbitrary encoding system.Ī typical relative search uses the alphabet as a guide. It is primarily for console ROMs, but it works just as well to find any character data in any file type. This program is used to help find character strings in data files that don't use ASCII encoding. ZartexV2 is unofficially the WPF port of the original WinForms version.A program for searching for text strings via binary masks, written by TheAlmightyGuru. ZartexĮxperimental tool for working with mission files in Driv3r. NET port of a popular Lua 5.1 decompiler, Unluac.NET. LuaSFĪllows for working with compiled script files in Driver: San Francisco. LocSFĮxperimental tool for working with locale files in Driver: San Francisco. This actually doesn't need to be in this repository, I just haven't gotten around to moving it. Also includes rudimentary support for Driver '76 (PSP). IMG files used in games such as Stuntman, Driv3r, and Driver: Parallel Lines. Once it's finished, the final changes will be merged into DSCript and Antilli. GMC2SnooperĮxperimental PS2 model loading tool. Mostly contains code for working with game file formats. The framework that holds everything together. AntilliĪ 3D model viewer that utilizes WPF and supports loading Driv3r models. *Any library dependencies are subject to their respective terms and agreements and/or copyright/licensing notices.Ī description of each project that can be found in this repository. No credit is necessary, but would be very much appreciated. You may use and/or redistribute this code freely*. ![]() Licensing / WarrantyĮverything is provided "as-is" and without any warranty of any kind. ![]() Most of the code here was written in Visual Studio 2015 Community. NET Framework 4.0, unless otherwise specified. You'll need an IDE that supports C# 6.0 and atleast. If you're interested in contributing, fork the repo and feel free to submit a pull request. You may download the latest version of most programs here. Various modding tools for Driv3r, Driver: Parallel Lines, and Driver: San Francisco. ![]()
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December 2022
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